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Head First Java 2nd Edition (A Brain Friendly Guide)


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Head First Java 2nd Edition (A Brain Friendly Guide)


Head First Java is a complete learning guide for object-oriented programming and Java. If you really want to learn Java instead of looking for a reference, then you will need this book.

This book is designed based on learning theory, you can start from learning the basis of programming language up to projects such as thread, network, distributed application and so on. More important, you’ll learn how to think like an object-oriented developers.

In the book, you will interact with Java in unexpected ways. And in these activities, you will write a bunch of real working Java programs, including a ship fire fight game and a network chat program.

Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study.

The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge.

That's how your brain knows.

And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever.

If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read.

By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

From the Inside Flap


"It's fast, irreverent, fun and engaging. Be careful--you might actually learn something!" - Ken Arnold, coauthor (with James Gosling, creator of Java) The Java Programming Language "It's definitely time to dive in--Head First."
- Scott McNealy, Sun Microsystems, Chairman, President, and CEO

About the Author
Kathy Sierra has been interested in learning theory since her days as a game developer (Virgin, MGM, Amblin'). More recently, she's been a master trainer for Sun Microsystems, teaching Sun's Java instructors how to teach the latest technologies to customers, and a lead developer of several Sun certification exams. Along with her partner Bert Bates, Kathy created the Head First series. She's also the original founder of the Software Development/Jolt Productivity Award-winning javaranch.com, the largest (and friendliest) all-volunteer Java community.

Bert Bates is a 20-year software developer, a Java instructor, and a co-developer of Sun's upcoming EJB exam (Sun Certified Business Component Developer). His background features a long stint in artificial intelligence, with clients like the Weather Channel, A&E Network, Rockwell, and Timken.

Table Of Contents

  1. Chapter 1 Dive in A Quick Dip: Breaking the Surface
  2. Chapter 2 Classes and Objects: A Trip to Objectville
  3. Chapter 3 Primitives and References: Know Your Variables
  4. Chapter 4 Methods Use Instance Variables: How Objects Behave
  5. Chapter 5 Writing a Program: Extra-Strength Methods
  6. Chapter 6 Get to Know the Java API: Using the Java Library
  7. Chapter 7 Inheritance and Polymorphism: Better Living in Objectville
  8. Chapter 8 Interfaces and Abstract Classes: Serious Polymorphism
  9. Chapter 9 Constructors and Garbage Collection: Life and Death of an Object
  10. Chapter 10 Numbers and Statics: Numbers Matter
  11. Chapter 11 Exception Handling: Risky Behavior
  12. Chapter 12 Getting GUI: A Very Graphic Story
  13. Chapter 13 Using Swing: Work on Your Swing
  14. Chapter 14 Serialization and File I/O: Saving Objects
  15. Chapter 15 Networking and Threads: Make a Connection
  16. Chapter 16 Collections and Generics: Data structures
  17. Chapter 17 Package, Jars and Deployment: Release Your Code
  18. Chapter 18 Remote Deployment with RMI: Distributed Computing
  • Appendix Final Code Kitchen
  • Appendix The Top Ten Topics that almost made it into the Real Book…
  • Appendix This isn’t goodbye

Publisher ‏       : ‎ O′Reilly; 2nd edition (18 February 2005)
Language ‏      : ‎ English
Paperback ‏     : ‎ 720 pages
Origin ‏             : ‎ USA
ISBN-10 ‏         : ‎ 5960092085
ISBN-13 ‏         : ‎ 978-0596009205


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